Efficient Graphics II (OpenGL)

Overview:

This course builds upon topics introduced in Efficient Graphics I and suggests more complex ways inwhich the implementation of an application can be changed inorder to optimize graphics performance.

Who Should Attend:

  • Graphics software programmers who have a good understanding of basic benchmarking and application performance tuning but are still unsatisfied with the performance of their existing graphics application.
  • Graphics software engineers interested in learning advanced techniques that will aid them in the efficient design and implementation of a new graphics software applications in order to maximize performance.

Prerequisites:

  • Extensive OpenGL experience
  • OpenGL application development
  • C++, C.

Topics:

  • Data Architecture
  • Selection
  • Manipulation
  • Run-time Techniques: Culling, Level-of-Detail, Features
  • Load-Balancing Strategies

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